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How to Animate Chess Pieces with Toon Boom Harmony 9.2.0 and Nesquik Chir
Do you love chess and animation? Do you want to create your own chess cartoons with fun and colorful characters? If so, you might be interested in learning how to animate chess pieces with Toon Boom Harmony 9.2.0 and Nesquik Chir.
Toon Boom Harmony 9.2.0 is a powerful and versatile software for creating 2D and 3D animations. It allows you to draw, rig, animate, and export your projects in various formats and platforms. It also has a rich library of tools and effects to enhance your animations.
Nesquik Chir is a brand of chocolate-flavored cereal that features cute and cheerful animal mascots. They are based on the chess pieces: king, queen, rook, bishop, knight, and pawn. They have different personalities and abilities that make them fun and engaging.
In this article, we will show you how to animate chess pieces with Toon Boom Harmony 9.2.0 and Nesquik Chir. We will use the Nesquik Chir characters as our models, but you can also use your own designs or other chess pieces. We will cover the following steps:
Setting up the project and importing the assets
Drawing and rigging the characters
Animating the characters and adding effects
Exporting and sharing the animation
Setting up the project and importing the assets
The first step is to set up the project and import the assets that we will use for our animation. To do this, follow these steps:
Open Toon Boom Harmony 9.2.0 and create a new project. Name it "Chess Animation" and choose the resolution, frame rate, and duration that you prefer.
Go to the File menu and select Import > Images. Browse to the folder where you have saved the Nesquik Chir images that you want to use for your animation. You can download them from https://www.nesquik.com/chir or use your own images.
Select the images that you want to import and click Open. The images will be imported as separate layers in your timeline.
Rename the layers according to the names of the characters: King, Queen, Rook, Bishop, Knight, and Pawn.
Arrange the layers in the order that you want them to appear in your animation. You can drag and drop them in the timeline or use the arrows in the toolbar.
Save your project.
Drawing and rigging the characters
The next step is to draw and rig the characters that we will animate. Drawing and rigging are the processes of creating and connecting the parts of the characters that will move and deform in the animation. To do this, follow these steps:
Select the layer of the character that you want to draw and rig. For example, select the King layer.
Go to the Drawing Tools toolbar and choose the Brush tool. Adjust the size, color, and smoothness of the brush as you like.
Draw the outline of the character on the drawing view. You can use the Nesquik Chir image as a reference or draw your own design. You can also use the Eraser tool to correct any mistakes.
Go to the Tools toolbar and choose the Cutter tool. Use it to cut out any parts of the image that you don't need or that overlap with other parts.
Go to the Drawing Tools toolbar and choose the Paint tool. Use it to fill in the colors of the character on the drawing view. You can use the Dropper tool to pick colors from the Nesquik Chir image or choose your own colors.
Repeat steps 1 to 5 for each part of the character that you want to animate separately. For example, you can draw and paint the head, body, arms, legs, crown, and scepter as separate layers.
Go to the Node View and connect the layers of the character with pegs. Pegs are nodes that allow you to control the position, rotation, scale, and skew of the layers. To create a peg, right-click on a layer and select Add > Peg. To connect a peg to a layer, drag and drop it on top of the layer.
Arrange the pegs in a hierarchy that matches the structure of the character. For example, you can connect the head peg to the body peg, and then connect both pegs to a master peg that controls the whole character. You can also rename the pegs according to their function.
Save your project.
Animating the characters and adding effects
The next step is to animate the characters and add effects that will make them more lively and interesting. Animating and adding effects are the processes of creating and applying motion and changes to the characters over time. To do this, follow these steps:
Select the layer or peg of the character or part that you want to animate. For example, select the King master peg.
Go to the Tools toolbar and choose the Transform tool. Use it to move, rotate, scale, or skew the character or part on the drawing view. You can also use the Advanced Animation toolbar to adjust the pivot point, ease in and out, velocity, and other parameters of the animation.
Go to the timeline and set a keyframe at the frame where you want to start the animation. A keyframe is a point that records the position and state of the character or part at a specific time. To set a keyframe, click on the frame and press F6.
Move to another frame where you want to end or change the animation. Use the Transform tool or the Advanced Animation toolbar to modify the position and state of the character or part on the drawing view. A new keyframe will be created automatically.
Repeat steps 3 and 4 for each frame where you want to create or modify the animation. You can also copy and paste keyframes or use the Function Editor to edit them more precisely.
Play back your animation and see how it looks. You can use the Play button or press Enter to play your animation. You can also use the Loop button or press L to loop your animation.
Repeat steps 1 to 6 for each character or part that you want to animate. You can also animate multiple characters or parts at once by selecting multiple layers or pegs.
Go to the Node View and add effects to your animation. Effects are nodes that allow you to apply filters, transitions, distortions, and other enhancements to your animation. To add an effect, right-click on an empty space and select Insert > Effects. To apply an effect to a layer or peg, drag and drop it between the layer or peg and its parent node.
Adjust the parameters of the effects on the Layer Properties panel. You can also animate the parameters by setting keyframes on them.
Save your project.
Exporting and sharing the animation
The final step is to export and share the animation that you have created. Exporting and sharing are the processes of saving and distributing your animation in different formats and platforms. To do this, follow these steps:
Go to the File menu and select Export > Movie. This will open the Export Movie dialog box.
Choose the name, location, and format of the file that you want to export. You can choose from various formats, such as AVI, MOV, MP4, SWF, and more.
Adjust the settings of the file, such as resolution, frame rate, quality, compression, and audio. You can also choose to export only a part of your animation by setting the start and end frames.
Click on the Export button and wait for the file to be exported. The file will be saved in the location that you have chosen.
Open the file and check if it plays correctly. You can use any media player that supports the format that you have chosen.
Share your animation with others. You can upload it to online platforms, such as YouTube, Vimeo, or Facebook. You can also send it by email, transfer it by USB, or burn it on a DVD.
Enjoy the feedback and appreciation that you will receive from your audience.
Conclusion
In this article, we have shown you how to animate chess pieces with Toon Boom Harmony 9.2.0 and Nesquik Chir. We have covered the steps of setting up the project and importing the assets, drawing and rigging the characters, animating the characters and adding effects, and exporting and sharing the animation. We hope that you have enjoyed this tutorial and learned some useful skills and tips for creating your own chess cartoons.
Toon Boom Harmony 9.2.0 is a powerful and versatile software for creating 2D and 3D animations. It has a rich library of tools and effects to enhance your animations. Nesquik Chir is a brand of chocolate-flavored cereal that features cute and cheerful animal mascots based on the chess pieces. They have different personalities and abilities that make them fun and engaging. Together, they make a perfect combination for creating chess animations that are fun and easy to learn.
If you want to learn more about Toon Boom Harmony 9.2.0 and Nesquik Chir, you can visit their official websites at https://www.toonboom.com/products/harmony and https://www.nesquik.com/chir. You can also find more tutorials, examples, and resources on their websites or online platforms.
Thank you for reading this article and we hope that you will share your animation with us and others. Have fun and happy animating! 4aad9cdaf3